Thalia
Outcast Mare
Dolly
Posts: 5
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Thalia
Feb 23, 2012 10:51:55 GMT -5
Post by Thalia on Feb 23, 2012 10:51:55 GMT -5
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Thalia | [atrb=width,550]
Name: Thalia Age: 7 Species: Pegasus Breed: Mustang x Friesian Height: 15.3hh Color: Black Markings: Blue Hooves, blue tipped ears, blue eyes.
Appearance: Thalia's most striking feature is her wings. While the majority of pegasus have feathered wings or wings resembling that of a bat, Thalia's most closely resemble those of a butterfly. They are a bit more fragile compared to other types of wings and they also don't allow her the maneuverability that comes with more regular wings. When they are injured however they seem to heal quickly, allowing her to return to the air in a matter of days. Her wings are made up of various shades of blue and black which eventually fades into her black coat. Her coat is a uniform black, unfading and untouched by hints of brown. Her mane and tail too are ebony colored. She was lucky to have inherited her mother's thick mane and tail. Her only other outstanding features are her vibrant blue eyes, her blue tipped ears, and her blue hooves. She is most certainly her father's daughter.
Standing at 15.3hh she is rather formidable. Her heritage is mixed and thus she isn't entirely proportional. Her face is somewhat coarse, lacking the refinement of the hotter blooded strains. Her legs are sturdy and lightly feathered. Her musculature is average, she is neither lacking nor is she any sort of warrior.
Personality: Ever since Thalia was born she could be described as a spitfire. With each breath she took she challenged others, taunting and teasing those that deserved it while sticking up for those who didn't. She was a stubborn little filly and only grew to be more stubborn as a mare. She has a tendency to charge into situations without thinking things through, bravely throwing herself into danger even if it wasn't entirely necessary. Thankfully she didn't inherit her mother's lack of grace. She has little filter on what pops into her brain and thus she can be rather blunt. The mare seems to be fearless and would rather die fighting than retreat.
Taking after her mother in some respects, Thalia is forever loyal to those she grows to trust. She is smart enough not to trust everyone upon first meeting them, but she is kinder than she lets on most of the time.
History: Born as the result of a promise between two good friends, Thalia's foalhood was spent in the Cliffs. Her untroubled life didn't last for long though. Her father, whom she loved dearly, was struck down by a terrible disease when Thalia was very young. Both Thalia and her mother left Isilme years ago for reasons neither of them can remember. The constant warring between the Equine, Unicorn, and Pegasus made Isilme unsafe. Though Thalia was already a young mare with her own ideas and dreams, she followed her mother to Helovia instead. The two traveled together for a while before eventually going their own ways. What became of Bronwyn, Thalia doesn't know.
In the mean time Thalia became a wanderer herself. It was certainly a drastic change from spending all of her time in one place. There were difficult times as foraging on her own wasn't always easy. Thankfully she had the aid of her wings to help keep her out of harms way. Occasionally she joined up with a roaming band of Pegasus, but it never seemed to last long. She kept nothing of her old life with the exception of one small pebble her mother gifted to her. It possesses no magic, but it was a treasure to her mother just the same. She doesn't often carry it with her, but she does keep it stored wherever it is she chooses to bed down for the night.
Lineage: Sire: Azureus the Weaponmaster Dam: Bronwyn
Siblings: Azzuen M – Azureus x Naryl Voltaic M – Azureus x Naryl
Magic Type: Wind Magic Description: Can create small gusts of winds in the immediate vicinity. Gusts are strong enough to move around light material such as dust, leaves, snow and can occasionally knock back something the size of a companion. The gusts can also be used to repel some weaker physical magic (fireballs, water jets etc.) but have no effect on other kinds of magic (light/dark).
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